Quote:
Originally Posted by Pugo3
1) Previously, if the AI aircraft's performance in Quick mission is greater that yours, it climbs away to begin a series of endless 'jousting' head on passes/bounces. No dogfighting ever, just jousting - endless jousting. Has anyone else ever been able to close in dogfight a P-51 with a Me 109, Fw 190?
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There are way's of countering this, but you have to quick on the controls.
if you're the target.. you must lead the attacker in a ever tightening turn. without letting it's nose get a lead on you. Pointing directly at you is fine as the deflection will cause it to miss.
Watching the a/c all through the attack, it will break off and zoom off. This is when you flip, in a flick-turn (after a bit of practise) and you have your nose pointing at him for a passing shot. Speed is not important.. doing damage is.
After a few of those.. the AI will bugger off, a human most likely will not try a second attack.
Quote:
Originally Posted by Pugo3
2) If one chooses to dogfifght with multiple AI aircraft, for some unknown reason the AI aircraft become rocket powered, absolutely boosted performance. I actually most time enjoy this as it ads challenge, but at the same time I'm aware that this is an inaccuracy, and I would like to see how I would fare against multiple aircraft with realistic flight characteristics maintained even with increased number of advesaries.
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DF's were more popular in the beginning of WW2, and less so towards the end, but they did happen.
All the conflicting combat reports are most probably factual, what of course is missing is the aircraft and pilot quality, and the exact situational details at the time of the report. This seems to have led to conflicts in interpretation with the armchair combat pilots here.
Doing it as you say, will increase you situational awareness considerably, as you learn to keep track of multiple aircraft. You also develop better tactics when handling multiple attackers.