Quote:
Originally Posted by SaQSoN
2. There are collision objects, which fairly well fit the external shape of an aircraft and also the shapes of it's vital internal elements.
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Apples and apples.. same idea
Quote:
Originally Posted by SaQSoN
As it has been already stated, DT is not interested because:
4. The hits are registered by the collision model exactly, where a projectile trajectory intersects with a collision object.
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This is exactly how my method works, but differently to the well published 3D Collision modelling methods. This was done to speed up collision detection, and well as make it more accurate.
IL2 AFAIK still uses a damage mask image to present damage, which at the last time I inquired.. only approximated damage areas.
Maybe TD have changed this.