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Old 08-09-2013, 04:38 PM
Tolwyn Tolwyn is offline
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Join Date: Apr 2010
Posts: 250
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I am still really confused by your post. PLEASE bear with me in this long post. I'm not trying to be difficult, but being a mission builder, and considering the AWESOME new features, I really need to understand the implications. Information that you posted here is not explicitly stated in the readme, so I want to be sure I understand.

This seems like the exact OPPOSITE of what is described in an update from TD regarding 4.11.

So... let me try to ask some questions so I understand, and I truly do appreciate your time on this. I'm mainly talking about COOPERATIVE mode here...

AI Only Flights
  • Can utilize Spawn Stationary Aircraft OR
  • Can utilize just the TTTO with spacing feature
  • Works same in single player or coop

Human Only Flights (coop mode)
  • Can utilize Spawn Stationary Aircraft OR
  • Can utilize just the TTTO with spacing feature
  • Using Taxi to Take off sort of redundant, but won't really affect mission

COOP Mixed Human and AI Flights (Coop mode) (SEE NOTE 1 BELOW)
  • Do NOT use Spawn Stationary
  • Must (should) use taxi to take off
  • Use Spacing (negative or positive is LEFT/RIGHT respectively in meters)

Single Player Human and AI Flight
?? Do or do NOT use spawn stationary?
Must (should) use taxi to take off


Just seems like there's a piece or two missing from the readme and the description.

NOTE 1:

I am able to get the AI in a Human/AI mixed flight to start engines and TTTO using Spawn Static Aircraft feature. But you're saying this isn't supported or not recommended?

In a Human/AI mixed flight, if I'm NOT using Spawn Static Aircraft (as you suggest), how can I get them all to start in a hanger, etc.? Trial and error?

From the 4.11 Readme:
This features enables the usage of stationary planes as human player spawn points in all
mission types. AI planes are supported only in single player mission, but the positioning of AI
planes is critical since they do not know how to taxi to runway. They will just simply take off to
the direction they spawn. Feature always requires additional editing of old missions, so it is not
automatically enabled to old missions.


Now, I understand this, however, in 4.12+ AI planes can now taxi. So, is this information superceded?

Continuing from the 4.11 Readme:
Setting up for single player and coop missions
In single & coop mission, the feature is enabled by assigning a stationary plane as spawn point
individually to each aircraft. Individual plane tabs has a new pair of buttons (set & clear)
related to this feature.

If AI aircraft spawns in coop mission and it's "AI only" parameter is disabled, spawn point is
ignored since the mission builder cannot know if the plane will be occupied by human or AI.


This is not true, at least for 4.12+. The game will most certainly spawn the aircraft wherever you put them. If a human is populating the plane, great. If not, the game will definately put an AI pilot in there, AND FURTHERMORE, will most certainly TTTO if those waypoints are present.
This is where I am confused. Or at least this is one part where the readme/instructions HAVE to be very precise.

From the 4.12 Readme:
AI taxiing waypoints for take off
Mission builder can insert taxiing waypoints for AI planes so that AI planes will taxi from initial spawn point to the take off point. This feature works best with the stationary plane spawn point (see 4.11 patch guide). View the provided demo mission to see an example how the taxiing is used (Missions/412_Demo_Missions/AITaxiing.mis).


Nowhere in this readme does it indicate that there might be a problem between mixed AI and Human flights in coop. I'm not trying to be argumentative, I'm just trying to learn.
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