Thread: 4.12 ai...
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Old 07-09-2013, 11:32 PM
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wheelsup_cavu wheelsup_cavu is offline
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Quote:
Originally Posted by Bearcat View Post
That's what I am thinking Brian.. and can someone clarify for me.. Can't we make templates now in the QMB? I thought that came in 4.10 .. or 4.11 or am I mistaken? I know we can add maps.. Adding your favorite map to the QMB.. .. but I thought we could also edit/create templates as well..
JTD wants more Target options. As it is now we are limited to the following target options in the QMB.
  • Airbase
  • Armor
  • Bridge,
  • NoneA - Plus Sign
    (Advantage Player - Enemy planes in front of you)
  • NoneD - Minus Sign
    (Disadvantage Player - Enemy planes behind you)
  • NoneN - Equals sign
    (No Advantage - Head on Pass)
  • Scramble

To fill the list completely requires a minimum of 14 templates. 7 red templates and 7 blue templates. To create any variety in any of the Target options just increases the number of templates needed. When you pick your choice of Target on the Main Page of the QMB the naming of the templates is how the QMB determines which one it needs to use so the player gets the expected experience. The QMB doesn't create the conditions when the player makes his choice on the Main page of the QMB that is up to me the template maker. If I create a Disadvantage template (NoneD) and then name it as an Advantage template (NoneA) the QMB will use it as an Advantage template.

I also want more Target options but it will require a minimum of two templates, one Blue and one Red, for each new Target option that is given to us. To keep the drop down Target list from becoming cluttered with greyed out unused options I would also think that the QMB would need to be altered so that it would only show the Target options that had templates for it in the map folder you were using.


Quote:
Originally Posted by Bearcat View Post
Thanks for the clarification FC. What are those other characteristics JtD mentioned? I looked in the FMB and could not find them.. also.. I understand how doable the individual AI thing is now under the current way the QMB is modeled based on what Caspar said but after seeing what I am talking about based on what Wheels & I both have attempted to clarify would doing something like that inthe QMB be doable in the future with a template rewrite? Will the ability for us to write templates ourselves ever be a possibility?
I am fairly certain the Random features JtD is mentioning are hard coded into the AI routines and can't be altered via the FMB.


Wheels
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