Thread: 4.12 ai...
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Old 07-04-2013, 02:33 PM
Bearcat Bearcat is offline
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Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
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I have come to the point where I just don't think there is much that these guys can't do at this point and looking at what you posted and at the .mis file for one of my 4 vs 4 QMs..

Quote:
[states]
head (altitude=3000,cldheight=2000,defence=0,map=Crimea ,noneTARGET=0,our=true,pos=0,scramble=false,situat ion=0,target=0,timeH=15,timeM=0,weather=0)
wing0 (fuel=25,noseart=[4,,,,],numberOn=[4,false,false,false,false],pilot=[4,99thBCflightsuit.bmp,Ashby_Tuskegee.bmp,Collins_ Tuskegee.bmp,Ashby_Tuskegee.bmp],plane=P-51B-NA,planes=4,regiment=r01,skill=3,skin=[4,"Virginia B.bmp",ApacheII.bmp,AliceJo.bmp,InatheMaconBelle.b mp],weapon=default)
wing1 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,Bowman_Tuskegee.bmp,Collins_Tuskegee.bmp,Davis_T uskegee.bmp,Roberts_Tuskegee.bmp],plane=A-20G,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing2 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,Archer_Tuskegee.bmp,Pruitt_Tuskegee.bmp,Williams _Tuskegee.bmp,Smith_Tuskegee.bmp],plane=A-20G,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing3 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,Davis_Tuskegee.bmp,Hall_Tuskegee.bmp,Smith_Tuske gee.bmp,Robinson_Tuskegee.bmp],plane=A-20G,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing4 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing5 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing6 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing7 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=r01,skill=1,skin=[4,,,,],weapon=default)
wing8 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=Bf-109G-6,planes=4,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing9 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20G,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing10 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20G,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing11 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20G,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing12 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing13 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing14 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
wing15 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=A-20DB7,planes=0,regiment=g01,skill=1,skin=[4,,,,],weapon=default)
I bet they could find a way to do that in the QMB.. It would be nice too because you would still have the expanded AI capabilities in the FMB that Caspar mentioned. By the way Caspar .. I looked in the FMB to see what these expanded AI characteristics were and could not find them there.. All I saw was the usual Rook,Average,Vet,Ace .. am I missing something?
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