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  #16  
Old 06-18-2013, 02:44 PM
panzer1b panzer1b is offline
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Join Date: Jun 2012
Posts: 36
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i will have to say wonderful job on this patch

i absolutely love the effects (especially the lack of those rope trails behind planes that would glitch out and look terrible if looked at from behind, and the ship trails are very nice even if they are way to short) and options we have to mess around with now


also the hawk75 (even though i tend to look forward to bombers more) is very nice to fly in early war scenarios (most maps i make/use are early war as im not too big on the super high speed bnz only as well as the whole get caught in a planes gunfire for half a second and you die of late war scenarios

sb2 is nice as well (i really like detail of the pits/gunners and the epic animated belts), as are the ki45s (even if i tend to get lit on fire in those by bomber gunners, shot down by a little bit of flak, and ofc stand no chance against dedicated fighters but heck, not like my favorite ground attack plane, the bf110, fares much better under fire)




a few bugs id like to point out:

ai set to average now have terrible gunnery (i fought 4 fw190s vs 8-16 generic soviet fighters which were mostly yak9 series) and i will have to say that they cannot hit me if their life depended on it unless i am not maneuvering what so ever. i tested it by flying straight and then i did eventually get shot up but again it did take the ai quite a while to zero in their gunfire. guess ill have to stick to aces as those can sortof hit you in a turn/maneuver in one go

ship gunners occasionally have weird aiming: what i mean by this is that when spectating a ship you will notice its quad 20mm firing completely aim way to much ahead of a ship and none of the rounds actually connect. again it may be intentional for ships to have imperfect aim but this is odd in my opinion that a whole burst of quad 20mm flak38 just misses a target the size of a ship?

some planes will light on fire without any smoke coming from the fire (im not sure if this is intended or not but is smokeless fire very realistic?, a fire can emit very little smoke but completely smokeless just seems unrealistic).

Also its not a bug or issue but id like to see fire be a little bit larger since its just a little bit too small and hard to see from afar (not that i liked the terrible fireballs from teh stock game but a slightly larger fire effect maybee more along the size of the older game would be very nice)

other then this i find no issues at all, ill post another one if i find anything else i find buggy
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