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Old 06-16-2013, 08:50 PM
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Join Date: Jan 2010
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Concerning ForceFeedback, there's a long known bug (see here and here) and a workaround.

Description Bug 191:

If player spawns on ground and starts normal, there's force feedback from the control surfaces (aileron, elevator) relative to speed and flight situation (plus force feedback from ground, engine, guns, etc).

If player spawns in mid-air there's force feedback from engine and guns but possibly not from the control surfaces (aileron, elevator).
Steps to reproduce:

Start Computer
Start CloD
Go into Single Player, Quick missions, start any (i.e. "Free Flight - Channel")
Hit "Fly"

Now, there is either force feedback from the control surfaces or ther is not.
(A) If there is no force feedback

Take up speed and make a looping
force feedback from the control surfaces kicks in halfway through it

Force feedback from the control surfaces will then always be present in airspawns, unless:
(B) If there is force feedback

Hit <Esc>
Exit back to Quick Missions
Exit CloD (Main Menu, Exit)
Restart CloD
Go into Single Player, Quick missions, start any (i.e. "Free Flight - Channel")
Hit "Fly"
There's no force feedback from the control surfaces
__________________
Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink.

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