Quote:
Originally Posted by The Stalker
I hope it's okay if I ask this, does this project have anything to do with the Lowengrin's DCG? And what are the main differences
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They have some basic concepts in common, but nothing more, so far as I know. Asura's Dgen_mod is based on the code and files of the original Dgen shipped with the game (but abandoned afterwards). Lowengrin's DCG is a completely different 3rd party product with its own campaign data files.
The main difference is in their approach to ground war. In Dgen, ground war is "just happening" according to a pre-defined schedule, and air war has only an indirect impact on it (e.g. victory in the air delays enemy advance, or can help your side to progress faster, whichever is applicable). DCG has a wider scope in so far as it recreates the whole battlefield with individual (ground, air and naval) units, which all can be destroyed individually. Here air war has a direct impact on gound war (and vice versa!), and a tactical loss can turn out to be a strategic victory.
In short, Dgen simulates typical air combat situations, while DCG simulates air combats resulting from (changing) battlefield situations.