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Old 04-12-2013, 01:39 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by RPS69 View Post
I can't disagree more with this comment. This is not a flight sim. This is a ground attack flight sim. Hence it's name... Il2 Sturmovick.
It is absolutely reasonable to ask for better behavior from your main targets. Dogfighting is just a by product. And the fly simulator term is absolutely diminishing.
And I may also say thanks for your work on several ships, but the implementation made in the original code, implied that destructing a turret was much more difficult than sinking the ship itself. After mods, the punishment needed to see this happen was made somewhat more proportional. In the original game that was out of the question. Good that they asked you to make them anyway. Don't know how it is working now with TD job. I will give it a look later.
Also the problem is, from the first time they introduced the bomb arming delay to stop dog fight server pilots dropping their bombs at spawn points, this one change made the whole ground attack experience different from what it was for years, then progressed a much more refined arming system that had been missing from the game, it was very strange to many of us that this was done as it was fixing a small problem in some DF servers but affecting the whole game in all areas for those that never fly in DF servers
So
Making the targets more difficult to kill has been a progressive introduction, especially in HSFX expert mode, that leaves the ground pounders/mud movers/bomber jocks/, whatever you want to call us, perplexed at how to kill stuff that used to be "killable" but now requires more bombs or different attack policy.
Bridges (white supports) seem to be impossible/improbable to destroy with anything less than a 500kg bomb, rail bridges the same, used to drop with a cluster of 50kg bombs, vehicles tanks and AAA all becoming tougher to kill. Some of this approach has been introduced in other parts of the game.
Now
I really don't mind this approach to the bombers equipment and the way we do our business but I don't see the point of making everything so difficult for us when the fighters suffer no realism in their armament.
You have
no overheat
no freezing
no G lock of ammo
and other anomalies......
Again
Making one area of the game interesting for killing targets, there is still a huge part that's simply unrealistic
to the point of funny when so much works been done to make bomber pilots job an inconsistent mess,
not all TD's fault as HSFX also messes with new destruction parameters.

Lets make the playing field fair and sort the fighters ammo out please,
especially when you have flown 50 mins to a shipping torpedo target to have the Torp fail for no reason then fly 50 mins back to base

Small moan over

Last edited by KG26_Alpha; 04-12-2013 at 01:46 PM.
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