View Single Post
  #32  
Old 03-09-2013, 09:24 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

"Feel" in a flightsim is -for me personally- very important. I guess some hardcore sim developers think so too, take A2A for example and their Accu-Feel add-on (yeah, it even has the word "feel" in it). That small little add-on breaths life in to even the lowliest of FSX add-on aircraft. I love to fly my PMDG MD-11, it's a wonderfully simulated aircraft but accu-feel gives it a real soul. It makes a difference and I'm not the only one who thinks so, it's a top seller on many simware sites. The feedback of flying a real plane is sooooo far from the sterile environment of a PC cockpit and that's the biggest thing that is missing from flight simulators, you may model a plane 100% perfectly but that doesn't mean it feels right. This is beginning to sound more and more like an ad for A2A but I have to say, the closest I've ever come to feeling the same as flying a real plane is when I fly the A2A Cub with accu-sim. It might sound extra stupid coming from someone who has never actually flown a real plane but it's hard to describe, just awesome though. So yeah, model every knob, get every aerodynamic calculation right and every rivet perfectly placed, it still won't guarantee a plane that feels awesome to fly, feel is equally important for me anyway. This of course does not include, Tie-fighter physics, there are limits.
__________________