No, I think he was trying to say that he would like to have effects in line with his interpretation of realism or 'soul', so lots of Holywood whizzing and banging and other aspects designed to prevent the end user having to potentially suffer the more frequent and monotonous aspects of real world combat aviation. The sensation of flight let alone combat flight will, sad to say, never be recreated on a home computer setup, some of the perceived soul must be donated by the end user and not expected from the simulation, so it's still a little strange to hear expressions like 'the sensation of really being there' being validated by effects that were never really there.
I think CoD got it all spot on, not quite as complex as DCS, graphically stunning, closest to the sensation of real flight possible on a PC and just the right balance between realistic monotony and air combat excitement.
I do get it, I know that some people aren't interested in pure realism and don't have time in the day for stuff like that, I just never understood how quick missions don't seem to satisfy those quick instant action fixes, I thought that's why we have games like wings of prey, war thunder and Janes air combat thingy, it still baffles me why whenever a developer wants to go down a realism route, gangs of console style players want to steer it down the arcade path.....like theres still not enough arcade style games for them.
DCS is a superb product and is yet to realise it's full potential but I will bow to your experience as to what it really sounds/feels like when bullets and missiles hit your aircraft but for me a dull thud is good enough as long as you know what is happening, in my nearly 20 year flying career I have heard/felt what it's like to have various things hit the airframe (a tree, concrete fence post, metal spike, runway, chunks of ice) and most resulted in a reasonably dull thud by combination of the nature of aircraft structures and the way impact is reported through it and the sound attenuating effects of a headset/helmet, the lack of feedback from the real world is accurate and is one of the reasons why the sound radar effect many complain about is well founded.
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