Quote:
Originally Posted by LEXX
JG27::
That's why AI needs simplified wear modelling. If not, then there should be no multi-mission wear modelling for the player.
That should cover your correct concern about (1) developer resources and your in-correct concern for (2) simulation performance hit.
Tip:: Wear modelling should have no effect on performance during the game. Any wear calculations apart from normal in-flight damage model simulation will be conducted after successful landing (and only then). The "state" of wear is defined at the end of the mission from the normally calculated damage model, and is carried over to the next mission where it becomes part of the new damage model...
|
Assuming your correct and if this Wear model has any fidelity beyond some sort of global wear for any particular mission what keeps track of it during flight? It also brings up a whole other discussion about how that can be exploited later on.
Once you bring up questions that things are considered not all being equal the other guy will tend to blame his ride rather than his poor decisions during a fight.