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Old 02-06-2013, 11:31 AM
Blaf Blaf is offline
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Quote:
Originally Posted by Gunny/sK View Post
*In the new video i saw the new effects and lights but want to ask. Is the smoke 3D?

Im asking becouse now if plane is on the fire and smoke is exiting to air it looks very unnatural in 2D. Any aircraft that flies near the damaged plane sees the smoke as small piece of black clouds (dont know what proper word to use) bundled together. And the faster the damaged plane goes the worse it gets and the small clouds get further apart. Also rotating camera or just passing by makes it clearly visible that those textures doesnt fit well together.

*Someone already mentioned it but it would be great to make the forest border more visible. When aicraft is taking off or emergency landing the forest is almost non visible and it can easily make people crash becouse its just few layers on each others horrizontaly so cant be seen if not in different angle.
What i have seen so far, the smoke is still presented by particles (so the problem with higher speeds remains), however there are more volumetric particles instead of 2d sprites used than in original effects.
Unfortunately for smoke fully represented by fluid mechanics (in voxel grid or such), we will have to wait at least few years and im almost sure, that this just cant be done in Il-2...
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