
02-05-2013, 10:11 PM
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Approved Member
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Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
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Quote:
Originally Posted by zapatista
so if i read this comparison right between the old CoD gfx engine and the current one, with your nice new 3gb gfx card the more recent CoD version is only using about 1.5 gb of the 3 GB vram available ? (good news for us on lower gfx cards, indicating smaller ram cards might be ok). but the GPU unit is now continuously running at maximum clock speed (motivating us with lower level gpu's to get a faster/better beast) . this could be interpreted as, the coding of the game engine is now more efficient in using all available in GPU grunt (and will run better if it can), but it still doesnt use all VRAM available to preload textures ( leading to potential performance "problem" with a game that has such high amount of detail and scenery maps to display ?)
do you have any issues with the "visibility bubble" and ground object popup issue with your new setup ? if there is still over 1 gb available on your gfx card in unused ram, future coding improvements have potentially a significant amount of room to reduce that visibility bubble problem. might be hard for ATAG coder to deal with that part, since their limited access might not be sufficient to access the code that deeply
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Down low, I see what you mean by the bubble, bad deal
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