Quote:
Originally Posted by secretone
Offline, I have noticed damaged AI piloted planes flying the pattern waiting their turn to land at an airport only to crash before their turn comes up. I wonder if it would make sense for AI aircraft to request landing priority in cases of low fuel, damage or wounded crew?
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+1 This has been requested before, along with improvements in when and how AI crew choose to bail out, ditch or crash land.
Quote:
Originally Posted by secretone
I have read that 8th Airforce B-17's shot off flares near the field when they were returning with wounded crew.
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It wasn't just B-17 that dropped flares to indicate wounded aboard and request priority landing. It was standard operating procedure for all U.S. bombers as a method of keeping radio silence (it kept the enemy from knowing that they'd damaged bombers/wounded enemy aircrew).
I wouldn't be surprised if all air forces did it.
The ability to drop flares would be extremely welcome and will be necessary if TD ever decides to take the sim in the direction of artillery spotting or high altitude night bombing operations. It's also easy to model - mods that allow you to do it have been around for years.
Quote:
Originally Posted by secretone
On a separate topic, I have also read that some American control towers used light guns with green, red and white colors to communicate with aircraft that did not have radios. I do not know if other countries also used this system but it might be fun to incorporate it into the game.
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Coded flares were used by all air forces, for a number of purposes. Not only could control towers shoot off flares (as IFF, direction signals or communications tools) but planes could drop flares for the same reasons.
Another use of flares which would be useful in the game and probably easy to implement is the the ability to drop flares to make friendly flak stop shooting. It's simpler and quicker to drop a color-coded flare than to try to get radio contact with every flak station.