The only thing I'd add is that if ROF/BOS or whatever is the next iteration of the flight sim is to include scripting, then it's critically important that users be able to download/build a script library that is easily interfaced with the ME. ie. the mission builder picks various scripts from a list & places them where they want within the mission editor GUI.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.
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