Quote:
Originally Posted by SPAD-1949
If I bellyland a stricken plane with engine already dead, the prop does not need to bend like if its spinning blades hit the ground.
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The reason all the blades bend back is because there are only two damage states for props; Undamaged or Bent Back(Wooden props may break instead, but the issue is the same).
As you can't just bend the blade that's actually touching the ground, it's either all or none.
For this to change, either multiple prop models need to be modelled for various damage states, or the blades made individual parts.
Even if the old models are reused and adapted this is not a small task.
In addition, for full realism the unbent blades should rotate downward(provided the engine isn't seized up).
Another feature would be in-flight prop damage, where the propeller could get unbalanced and induce vibration at higher RPM.
This could be done with a damage texture so the pilot knows why the effect is produced.