Quote:
Originally Posted by Pursuivant
I just noticed this:
8 Average Ki-43 III vs. a "box" of 3 Veteran B-24J in QMB. 5000m over the Okinawa map. No advantage to either side.
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Quote:
Originally Posted by X-Raptor
 Hmm.. Bomber gunner sniper behavior fixed you told?.. Respectfully I don't agree m8 , for me Is really equal as ever was in 4.10, moreover as you said we now have A.I. bombers acting like fighter "Bug" too now that was not present in 4.10 for example.. things are going back instead of forward I feel..
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This is in QMB, right? I think this is a QMB related issue, if I try to shoot down bombers with at least a decent defensive armament in QMB from anything close to 6'o clock, even with significant altitude and speed advantage, I'm meat on a platter even for average AI. In "normal" missions, if I do anything else than parking behind a Bomber with average AI, I'm usually fine, even if I approach from 6'o clock. Coming from above and off-angle or head on versus normal AI I hardly get hit ever. And Bombers don't do some silly "dancing" as sometimes happens in QMB.
Maybe QMB somehow still uses 4.10 AI?
I think TD should continue developing AI. I really liked the improvement they did with 4.11. AI working as a team against you is really nice. Also I haven't encountered the AI doing inverted barrel rolls and accelerating at the same time in 4.11. Their evasion patterns have become more convincing to me -most of the time. And don't forget the ridicolus Bf109 behavior, spiral climb to xxxx meters, then dive, and climb again in 4.10. Haven't seen that in a while(Except in QMB). And even if some new bugs occur, no big problem - they will be ironed out with the next patch.