Quote:
Originally Posted by Pursuivant
That's not a bug, it's an improvement in realism - perfect timing in combat is (usually) a fantasy. SNAFU! 
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Except that this is not real life and we design our missions according to the timing of the enemy target(s). Not saying it shouldn't be done but changing features that cause timing changes may, in fact, be more realistic but it can make previously developed missions unuseable.
Not much fun flying for 30 minutes just to find that the enemy was there and gone 5 minutes ago...