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Originally Posted by Pursuivant
To get the whole night bomber effect, you'd also want:
A) Clouds, smoke and haze as placeable objects. This simulates smokescreens, smoke from fires or the ubiquitous haze which blanketed most 1940s era cities. All are useful visual navigation aids and countermeasures against precision bombing.
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Jes I think this is one big gap in this sim.
I'd like to see also Smoke Type 8 and 9, first a large stripe of Smoke eventually combinde with points of fire and the second for a larger area, like a whole village or a perimeter choice parameter setting tab for a whole city covered in smoke.
This should be influenced by the set wind (neglect gust and turbulences

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I just tested it again, when I set wind to 15ms all types of smoke still go straight upwards. Looks odd.
Also the range of visibility of existing and smoke types needs a little adjustment.
I think 200 - 600 m is not enough for the yet existing.
Especially the denser types need at least 10km, the new objects according to over all visibility like morning fog or rain, 30km with clear weather.
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B) Large, high fires as placeable objects. This simulates the massive fires caused by incendiary bombing. It would be even more impressive if you could get turbulence effects above really big fires, simulating the effects of the rising heat column on air density and firestorm effects. This was a potential hazard for low-flying incendiary bombers - particularly the B-29s operating over Japan.
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+1 Could lead one plane in the prop wash of an other and cause collisions.
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C) Rework existing fires so that they last longer. Realistically, even a small house fire can burn for hours and the rubble can remain hot for days.
D) A rework of static objects to indicate whether they're flammable or non-flammable. Flammable objects continue to burn if they get hit by an incendiary, otherwise, the fire goes out.
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Especially hit vehicles (not only for bombing missions) should burn long with a dense black smoke.
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E) The possibility of flames spreading to nearby flammable objects.
F) The option of having city lights on. Later in the war, the Germans realized that it did little good to black out their cities due to accurate Allied bombing radar and other path-finding measures. So, they just turned the lights back on, since it made it easier for their own nightfighters to navigate and to see enemy aircraft. It also helped flak crews to see British planes due to their shiny black lower surfaces.
Something for our friends at TD to keep in mind for patch 4.12 +n!
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Pursuivant, I follow