Quote:
Originally Posted by K_Freddie
If you're in a tight spot, the Zero has a slightly lower roll rate, and this gets slower the faster you go. You can use this to your advantage. Lot's of jinking as the Zero doesn't have too much cannon ammo.

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And, if you have the altitude and the plane to do it, dive first to get some speed and extend, hope that the Zero chases you and then roll once their control surfaces "lock up" at high speeds.
Of course, a smart Zero pilot won't take that bait and will just take advantage of the altitude advantage you've just given him. He will orbit above you and kill you with diving attacks as you try to regain altitude. So, a diving split-S or something like it is mostly an escape technique.
If you can manage it, keep the speed in the fight high enough that the Zero's controls get stiff, limiting their maneuverability and work with a wingman.
It would be great if the IL2 AI could properly incorporate the Thatch Weave:
http://en.wikipedia.org/wiki/Thatch_weave