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Old 01-17-2013, 06:34 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Default Let me see if I can answer some of your questions...

Quote:
Originally Posted by Gregpapa View Post
Hi there!

Okay, I've got a serious problem with modding.
First of all I've already created a new skill tree, new rewards, new hero skins, portraits, classes etc. so now I know a thing or two about how to mod AP.
Sounds pretty impressive!

Quote:
Originally Posted by Gregpapa View Post
Secondly I fusioned the Legend with the AP.
Now I can use both legend and ap maps, radars, quests - if I wold like to - to make the area for my work session bigger.
That sounds pretty neat - I've always had this on the back burner with my modding as I thought it would be neat to combine TL with AP, but it sounds like you've made great strides!

Quote:
Originally Posted by Gregpapa View Post
In fact I'm creating an undead specific "campaign". For that I would like to use the Reaper from the Legend. And this is my problem.
I have realized that the lua, the models and most of the other stuff for the Reaper spirit are already inside the AP (cuz I use mainly AP and I add the legend things to it).
Then I figured out that in the editor I can add the Spirit rage box to work for the hero. Only the UI needed for the arenas and hero screen. So I added the box to the hero screen and to the arenas as well. Then I run into serious problems.

First of all where are the png files for the spirit popup menus and skills? I have searched through the whole game (both) to find any glue but no luck, just the portraits of the spirits. They are certainly hidden somewhere...
Have you looked in the DDS files? I think the 4-quadrant Spirit picture is in TEX2.DDS, quite a few of their portraits are in TEX6.DDS, the small pictures for their abilities are in TEX7.DDS, the big picture abilities are in TEX8.DDS, and there's even more ability pictures are in TEX9.DDS.

The DDS files are image files that contain multiple PNG's in there. The ITEXTURES.DAT file describes their locations and which DDS file they are in...

Quote:
Originally Posted by Gregpapa View Post
Secondly, which is lot more important I have checked the references for the Reaper and it's skills and behaviour already written in the AP as well. From it's 4 abilities the only one which is actually working is the Reaping skill. The other three shows up as they don't need any rage or rest and ofc they do nothing. Reaper doesn't appear and it doesnt do what it is supposed to do with it's skills.

And for the last one (very important too) I found that the spirit experience gaining and level_up systematics ARE in the game, same as in the Legend (which in the reaper IS working with these options). But ofc even if it is written the reaper doesn't get any xp after rage use and because of that doesn't gaining any level.

Please if any1 has glue about this mistery share with me! I'm looking forward to hear any ideas about that as well!
Or if some dev could reveal the truth about that I would highly appreciate!

Greg
I'm not sure about this one here, but have you looked in the TL LUA files to see how the experience mechanics work for the Spirits?

SPIRITS_COMMON.LUA has the spirit_after_hit function and there you can see that the spirit experience is accumulated via the add_exp library function for the KB Attack LUA library. Unfortunately, there is not any information for how this function works (I'm guessing that it adds experience to the current spirit), but maybe it's a start.

You're doing some pretty advanced stuff here, and so I'm not sure how much help these ideas are, but I may be able to help you out further if we put our heads together...

Good luck!

/C\/C\
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