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Old 01-02-2013, 11:16 PM
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bongodriver bongodriver is offline
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Of course not using LOD's can really hog resources with high numbers of objects in the scene, so I guess the poly limit on models will have to be sacrificed to an extent, we don't want pretty we just want fps.

or of course limit the number of objects you have in a scene, I believe ROF does this.
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Last edited by bongodriver; 01-02-2013 at 11:19 PM.
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