Quote:
Originally Posted by ATAG_Bliss
I'm not talking about the static textures that make up a game map. I'm talking about the amount of static objects you can additionally add to a mission.
If the channel map has more than 300 of those, then imagine the 10's of 1000's the clod map does let alone London.
To build scenarios you need to be able to add, create, modify the existing map. And only being able to add 300 objects doesn't cut the mustard for me. And it definitely won't for a WWII sim with a major focus on ground pounding.
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I am not talking about objects that are already placed on the map, I am talking about the 3000 plus that you can add, move, modify and change around at well.
I know you probably should not buy the channel map just to check it in the editor but I think you should probably talk to some the mission builders (or those that have messed with the channel map in the editor) before you make such claims.
I don't want this to turn into another fight, I am just saying that you can add 3000+ objects into the editor now and manipulate them at will.
Please note, I only say 3000+ because I don't know the actual limit, it could be more but that is what I saw in the editor myself.