I'm not talking about the static textures that make up a game map. I'm talking about the amount of static objects you can additionally add to a mission.
If the channel map has more than 300 of those, then imagine the 10's of 1000's the clod map does let alone London.
To build scenarios you need to be able to add, create, modify the existing map. And only being able to add 300 objects doesn't cut the mustard for me. And it definitely won't for a WWII sim with a major focus on ground pounding.
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