Thread: Heroes vs KB
View Single Post
  #9  
Old 12-29-2012, 03:44 PM
bletkurvanx bletkurvanx is offline
Registered Member
 
Join Date: Dec 2012
Posts: 5
Default

Quote:
Originally Posted by fld88 View Post
Of course there are important differences but I find them to be quite similar games. KB blurs the line between RPG and TBS and fighting which is by far the most important aspect of the game is purely TBS. The riding around on horses gathering resources and buffing stats; the spell mechanics are all very similar and castles are quite reminiscent but without the building of them ,etc. I think KB improved on HOMM but it is the closest game to HOMM that I know of.
i don't agree with this. they might look similar (lore, single hero with army, etc.), but HOMM and KB give very different gaming expierences.

you can play party RPG games with turn based system and those games are closer to KB than KB to HOMM.

the games are so vastly different that people who love HOMM can hate KB and vice versa.

i can go into detail on these crucial differences. for example, how army in KB is like another RPG hero stat (no matter how much depth that stat has). but i think anyone with any brain can figure those differences out.

but in the end of the day when you call a game TBS or RTS - the strategy you defining with those names are nowhere to be found in KB. KB got the RPG strategic elements. fighting system makes 0 difference for this distinction.

calling KB a TBS - would mean that any rpg or any other type of game that uses turn based elements is a TBS game, cause pretty much any game got some sort of strategy (in the broad strategy definition).

the "S" part in TBS or RTS don't define the strategic elements you find in KB at all.

it's incredibly misleading to say that KB is similar to HOMM. i hope that in future people will start to refer to KB as RPG more than they do now.
Reply With Quote