Thread: Heroes vs KB
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  #4  
Old 12-29-2012, 10:57 AM
sdshadow sdshadow is offline
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Join Date: Aug 2010
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I miss the buidling of the castle (especially if there is a choice which building you choose), but i don´t miss the fight after ressources (or neutral fights) before the KI player gets them.

No turn-based combat game should have something to make the game stressful. This is in my opinion one of the big disadvantage of heroes and the biggest advantage from KB.

The next problem of heroes is the gathering of the troops. You can wait and wait till you have a really big army and then you can crush everything without thinking. Heroes 6 was on the right side (the neutral monsters grow bigger with every week), but the KI was stupid as always, loosing heavy amount of troops at meaningless fights.

Next problem of heroes, you have always the same troops with one race and you have infinitely troops. That is really boring. You can play KB the same, but it is really good to change the troops after many fights to make the game more fun. The defending from important troops (because you can´t buy them in high numbers) is a good game mechanic from KB. If you find a shop which sell this unit (or a shop that sells a new unit) makes me really happy everytime.

KB is also more "new Play" friendly, because everything is random at the start of the game. And there are so many units that you can play the game more then 20 times before you have no new units to check/finding new strategies.

I played heroes (1-6) thousands of hours, but KB is the better turn-based-strategie game.
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