Lex, don't bother, it's an argument that you can never make some people understand.
WT has by far superior graphics detail, especially in the weather and terrain (no popcorn buildings!) and the plexi as you mention is beautiful.
It seems though that no matter what you say, some people just will not dare to concede that someone else has an opinion obtuse to theirs?
Now, I DO agree with Krupi that the DM and FM in WT is nowhere near the level of CloD. The actual feeling that you get when destroying an enemy in CloD is one that makes you think it really was your skill that brought a victory, not pure blind luck.
Similarly I have no idea why WT decides to kick you out of your aircraft when it thinks your aircraft is too badly damaged. In 1946, I loved having a severly damaged aircraft and nursing it back home. That was immersion. A feeling of achievement against the odds. No such luck in WT. Belly into the ground and you'll usually explode (after being forced to watch from an external camera), get shot and damaged (but you don't think it's too bad) get forced to watch from an external camera as your aircraft barrels in.
WT in DM and FM is not a scratch on CloD and the way it seems to have progressed in the FM and DM, I don't see much change from the Alpha.
I do think though the graphics engine is much more user friendly with huge frame-rates, no discernible building pop up, really nice ground textures, weather effects, smoke effects.
I must point out the weather effects because the cloud layers are amazing with 100% opaque coverage which you can actually dive through, with no frame-rate decrease.
A video from the much maligned Wings of Prey, shows just how good, what is considered to be a poor quality sim (and I agree it's not anywhere near the level of Sim Clod is, it really is a game to me), the graphics, smoke, weather, rain should be in a current Simulation.
Let's also be honest, this type of atmospheric effect, which can be achieved in what some see as a lowly, 'you're not worthy' aircraft game, if it can be achieved in such a poor game, is the minimum we should expect to see in any game released in 2014?
So I hope that weather effects, atmospheric effects are given the consideration they deserve?
In 2012, let alone 2014, the last thing we should expect to see is pop-up buildings, pop-up clouds, pop-up aircraft, no weather and see through clouds?
CloD does many things beautifully and better than WT, but WT and WoP, do some things better.
I hope some players will at-least consider that CloD is no the shining light of everything and really could learn from what are considered to be 'rubbish' games?
If rubbish games can do what you see in the following video, the Holy Grail of simming, Cliffs of Dover should be able to do this in it's spare time?
MP