CLoD was killed by its management. The biggest mistake was LYING at the release, pretending that HUGE problems that were in the game didnt exist. In Russia, they paid Kanobu game review site to review the game like HUGE problems did not exist. It was very-very bad psychology and very bad PR -and it was management's fault. PR remained horrible for the rest of the 1.5years.
And then there was managment problem with keeping focus on what Il2 was about. Oleg gave in to clickable pits demands (which drove costs/complexity - did you ever wonder why DCS sims are ONE plane games?), LOD problems were never given priority, FMs are very iffy still- landing a plane might as well happen in Blazing Angels, crazy collisions, AI was dumb and also had ability to do super fast barrel rolls, Sinlge player (90% of customer base according to Loft) was ABYSMAL, draw distance is horrible (nice graphics huh?)... What were they thinking? And to release it sneakily (not as a beta - people would forgive everything to beta! ANd most would buy it still- can you remember the hype?)
Haters were horrible as well, but "Ilya with his talented management lads" has certainly fuelled the fires- and thus takes nearly all responsibility.
I was really scared that CLoD would be the Silent Hunter 5 of flight sims - a DEAD END. Boy, are we lucky that there was another way... Last year I was also campaigning against the haters, explaining that "yes, its bad, but if we loose it we'll end up with with abandoned franchise that nobody will replace for many years". I now see that I was fighting wind mills, they way CloD was handled from the top, it could not have happened any other way.
Quote:
Originally Posted by CWMV
If they really wanted to have a hit, it would have been functional, and it would have been in North Africa.
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