Quote:
Originally Posted by ECV56_LeChuck
Lots of questions... but as always happens to me, I can't remember anyone...
ok, here goes one:
1. Will be possible to set in the planes random or pre-defined malfunctions?? For example, when in an online war the aicrafts get worn and as a result of this, the failure percent increases.
2. How complex is going to be the procedure of starting the engines? (you said earlier that it might be more complex)
3. Will it have more realistic effects on starvation of engine, and mixture control??
How will the engine handle the flaps? Will it follow the historical procedures of every model or will it have 2 or 3 levels of predefined angle flaps?
4. How will the monitor resolution and "points of aircraft" (contacts at distance) work?? Today lot of people don´t use high resolution because they "don't see the contacts"...
5. Can we get out of the planes and walk? (At least, in the start of the mission)
6. Will be more data written in eventlog.lst?? It´s very useful to create dynamic campaings.
Thanks Oleg!!
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Its more than one isn't it?
1. It will be defined by a code. Player can't define it except the feature to swich it off in difficulty settings (as well as on a server).
2. Maybe a bit more complex, but maybe anyway by one button. It is still diputable in our team. But sure we wiill not copy rweal procedures for each aircraft. Fist becasue it is tioo much time eater in development. Second, becasue if to do, then to do it really correct, but not like others WWII sims developer declare that they have it realistic. Enough to compare with real manual the item "preparing for fligth(take off, or so)"...
The main thing is that most active people will play online our sim and opnly periodically - single play. In online gameplay the procedure for real starting engine will limit very much gameplay, so we MUST go there fro compromises with reality. The only real starting procedure will reduce interest for the gameplay very much... as well as some other real features (like real ACTUAL time of refueling and reloading) - then you will get German or Russian plane ready more quiker than British or US.... This will damage the online gameplay be sure...
3. Yes. A bit. Becasue we model more precise fuel consumption due to different input, than in Il-2.
4. This I already answered above in other answers.
5. No. But in a code it is possible alreay now. see my other answers.
6. We have completely new online protocol. More for sure.