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Old 12-17-2012, 01:45 PM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by bolox View Post
nice discussion.
I may have somethings to add to this, coming from a slightly different perspective.

First off, in R/L i'm a lighting designer, mainly in a 'rock 'n roll' context, tho have done quite a bit in theatre also.
I did a degree in Biophysics (a long time ago). 3rd yr project was on frog eyeballs.
I've repainted the 'odd cockpit' in IL2.

My first point would be that the human eye works in a different way to a camera, then the 'image' is translated by that most adaptive computer, the human brain.
This is not to disparage photography, just that there are differences in how they 'see' the world.
TV cameras in particular. are somewhat restricted in the variation of light level, colour temperature and also require 'backlight' to bring the subject out from the background.
The eye/brain combination is much better at this with even very dim scattered light as long as the visual 'clues' remain consistent.
If something inconsistent is seen though, alarm bells go off in the brain- is that a sabre toothed tiger looking for a snack?! It is this ability to spot something wrong that any game designer has to avoid triggering as it destroys the illusion of 'being there'- things like black shadows.

Anyway, enough waffle from me
This is one thing that imediately struck at me when they modified the lighting engine. If you looked at the sun, just after sunrise, in the old engine, you could see the colors of the entire area around the sun. and scatered light. The human eye can see that color.
The new "fix" made it work like a cheap camera on auto. when looking straight at the sun, they turned everything else but the sun disc in grey. This was a clear example of royally dumbing down of the lighting engine.

Here are two images that show the difference:
Old way of doing it:




And the "fixed" engine.

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