When you photograph something, you will consider whole scene, but usually have some part of it, which is the most important and which needs to be emphasized, so you can let some other parts suffer a bit without much heartache. The most difficult photographs are the ones, which have been taken while making hard compromise on what had to be preserved, and what not. Sim is like those difficult photographs, because you can't know, what will be important for player or what should made important for player. It is very different from some action/rpg/horror games, in which you have to emphasize things to create emotional atmosphere. Sims artists aim for average cases, but unfortunately average will always remain just average, so there always will be things to be "picked" on.
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