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Old 12-14-2012, 04:06 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by Outlaw View Post
But you also have to keep in mind that programming a real time flight sim is not anywhere close to any other kind of software. I consider myself an exceptional application architect and developer and have created everything from quick and dirty 5 minute scripts to 500 million record enterprise level databases and I will be the first to admit that I couldn't even touch a flight sim. And I'm a mechanical engineer!

Without post graduate work very few engineers will truly understand the differential equations used to APPROXIMATE flight dynamics, let alone be able to actually program them. Putting together a top notch flight sim is a black art in and of itself. Merging it all into an actual game is staggering.

So, it is very difficult to find the, "right pros", when coding for a hard core PC based flight sim.

Just my thoughts.

--Outlaw.
I've not said it easy, otherwise every game out there would be a master piece.

Anyway I'm talking about those engines who are directly linked to technologies.

Of course the development of a physic engine from scrap required very smart people: probably guys who know to works with PhysiX can reach the target easier, but knowing how to develop a multithreading application is a little different from designing a complex physic engine, IMO.
The same about a Dx10 graphic engine: an experienced Dx10 guy can work easily and with better results than a guy who only worked with Dx9 library or, at worst, OpenGL.

This was my point, otherwise they would have used the newest technologies in CloD, but they didn't.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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