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Old 12-12-2012, 08:22 PM
Slipstream2012 Slipstream2012 is offline
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Join Date: Jul 2012
Location: Coventry, England
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Quote:
Originally Posted by 6S.Manu View Post
For my taste I really prefer the ROF community to this one: those players are focused on the application's real target: being a WW1 combat simulator.
I like this community better because they are dogs.
On the most part they have been with the IL-2 scene for years, they know this game inside out, and there are many talented individuals here who will take their own time to test and document their findings to improve the sim.
Yes, they bitch, moan, fight each other, troll, but the majority do it because they want an accurate simulation and not just an arcade game.

Quote:
Originally Posted by 6S.Manu View Post
I'm always been against clickable cockpits: it's good for FSX, is not for a combat sim... Even if it's a toggleable feature, as you can still manage the plane by keys, it's a loss of time and resources on something that's it's not really important.

Like the 3d modelling of cows, sheeps and chessboards.

Now 777 is taking the big part in this new project: it's like a dream to me.
How can clickable cockpits be good for FSX, but not a combat sim, when they are ultimately, both simulations.

Why would I want to have to set up 1000's of keys, which I'll forget, when I could interact with the cockpit "simulating" what the pilots actually did & learning a little about how a particular aircraft operated.

Talking of loss of resources you probably mean scarfs, pistols, headbands etc..

Its funny how IL2 Clod had all of it and more and never lost resources, just got sold out by 1c.
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