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Old 12-12-2012, 03:04 PM
Volksieg Volksieg is offline
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Join Date: Jan 2012
Location: Berkshire UK
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I agree. WAY too soon to judge how this will go.

So Rise of Flight has tons of limitations! I won't argue with that and will, instead, defer to those on here who have tried to run ROF servers, script missions etc.

That said.. we are not talking about IL2, the new and thrilling WW2 addon for Rise of Flight! We are seeing the emergence of a new IL2 game coming out on a souped up rendition of the same engine as Rise of Flight! We don't know what additions will be made to this engine... we don't know what graphical changes will be made over the coming year... sure.. we know there won't be clickable cockpits and that has pissed me off a tiny bit but I'm sure I can get over it.

We just don't know enough to rubbish the idea just yet!

Case in point: Look how many varied games are released using.. I dunno... the Unreal Engine! Are all those games the same? Not at all. They are all made using the same engine though!

Just because you can't do certain things in Rise of Flight..... it is way too early to assume that those things can't be done with the engine it is built upon.

I'm no programmer but, correct me if I am wrong here.... the engine is the maths behind a game. If you don't like textures in ROF... it could be different textures. Don't like the flight models? They can be changed and, let's face it, they have to be as the flight physics of WWI biplanes and WW2 single prop aircraft are different.... like anything mathematical, it can be added to and it can be subtracted from. See what happens.

Last edited by Volksieg; 12-12-2012 at 03:09 PM.
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