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Old 12-12-2012, 12:09 AM
IceFire IceFire is offline
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Join Date: Apr 2008
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Yeah I'm not a fan of the free to play but you need to buy all of the rest of the stuff. I can't see how that works for RoF nevermind this. How do you put together a scenario if your players don't own any of the aircraft selected?

Launch date is 2014? Two years to put this together plus all of the content they have already built which probably won't require significant changes to connect to the RoF hooks. Not sure but I'd wager it won't take a total redo of any already build models or cockpits.

If they have the staff and the resources then two years is pretty good and what is usually allocated for most AAA titles. Some get longer but usually they are starting from scratch and with this there is already the basic engine. I DO hope the engine evolves... DX9 is fine, how about DX10, 11? Dynamic weather can be plugged in if the engine core is good.

I think Cliffs went wrong in three ways:

1) They tried to do too much.
2) They tried to do it with far too few people.
3) It was pushed out of the door far too early.

So more realistic goals with absolutely iron clad levels of content is what I'd like to see. IMHO. The whole Stalingrad scenario should be played out. I.e. every major fighter, bomber, tank, artillery piece, and bale of hay should be represented. No glaring holes of major types anywhere and it should all be player flyable. I don't mind if a few minor types aren't flyable but everything important... yes.

Also I'd like to see the actual game portion of it filled out. Dynamic or scripted campaign I don't mind too much either way but it should be fun, interesting, authentic, and it should be easily added to. IL-2 got that last part right which is why it's still so popular. The full mission builder we have for IL-2 is great... not perfect... but it's the tool with which we create unlimited playability.

So I'll stop waxing poetic and I hope they do it right.
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