So people arn't allowed to criticize the all powerfull 1C/MG debarcle or the 'f%^k you' attitude that appeared from the Devs?
The game may run reasonably well now on upper mid/high end systems if you only want online play (and those servers that there are don't cater for squad based co-ops or are very poorly populated as a rule) but what of the offline content (or lack of)?
The main crux of this game is meant to be the channel map, but unless you can play with codes/scripts etc it can't be used online, personally I don't want to fly on some mickey mouse cross's and rounds map.
The squad I am in had high hopes to run campaign based co-ops but have gone back to 1946 (HSFX) because of its ease of use and adaptablity, something CLoD hasn't (and won't) have.
The dev's themselves said that co-ops on the channel map arn't going to be sorted and we will have to wait for a sequel (as yet pie in the sky) that might sort it. How many will shell out for that, once bitten and all that?
How many people paid good money for a product that required 18 months to even start up nearly every time (I still get CTD's) and how many of those same people have said 'sod it' to what was potentially a game changing formula and moved to other things?
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Regards
Chris
http://www.aircombatgroup.co.uk/index.php
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