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Old 12-10-2012, 05:12 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by reed View Post
Many says they go with 100 % crit or 70% and so on, how can they achieve this ? I only got level 2 rage achievement (5% bonus) + level 3 sense of weaknesses (7% bonus) ...
Items, morale, default unit critical, skills

Items like
Dagger of judgment +20% crit to all, but does not always spawn
Hammer of whatever, spawn in all games, +10% to all
Belt of Luck, +10% crit to all
Demon Tongue, +10% crit to demons
Black Band, +25% crit to all shooters, +15% to all elves
Boots (forgot name), +3% crit to all
Axe of Crag, +30% crit to all axe users (demon, executioner, goblin, goblin shaman)
Banner of True Faith, +20% to all paladins

If you have high morale, you raise your base critical chance by a % so this increases even more.

Also, units have a base value for critical chance and as you pointed out: you have different medals and skills to help increase the value further.

So, let's say you have a normal human unit with say 15% crit base chance.
with dagger of judgement (20%) and belt of luck (15%). You have sense weakness level 3 (7%) and medal 3 for rage. (7%)

15+20+15+7+7 = 64% base.

High morale gives a 40% boost to crit chance so

64% base * 1.4 = 89.6% or 90% chance to crit with high morale (don't get hit by negative status!).
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