Quote:
Originally Posted by Harakiri
If you have Ice Prison, its just a matter of time.
E.g. you can double cast this one lvl2 units in one round, or 1 for lvl3 or lvl4.
It lasts for about 8 rounds.
Then you simply kill one troop after another.
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I never used it, and I've heard/seen conflicting information about what the description or intention should be for that spell.
It says the target can try to break out that turn, but supposedly they never do, despite the description saying otherwise.
Sounds like an exploit then and a rather expensive disable at 35 mana. Although it does last a while (native 5 rounds), but it can be broken by allies if the AI is smart enough.
I'll consider using it if I need a lot of rounds to recover, but that lends more weight for me using mass rune mages which is arguably broken/not being used correctly right now. I simply won't have enough mana to sustain mass gifts.
I suppose I need to use "Chargers" more?