You can use a script:
Code:
using System;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;
public class Mission : AMission
{
public override void OnBattleStarted()
{
base.OnBattleStarted();
MissionNumberListener = -1;
}
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
GamePlay.gpLogServer(null, "Trigger: {0} activated", new object[]{shortName}); // for testing remove if not longer needed
if (shortName.Equals("PlaneSpawnTrigger")) // insert the triggername between the ""
{
AiAction action = GamePlay.gpGetAction("SpawnAirgroup1"); // insert the actionname between the ""
if (action != null)
action.Do();
action = GamePlay.gpGetAction("SpawnAirgroup2"); // insert the actionname between the ""
if (action != null)
action.Do();
}
else
{
AiAction action = GamePlay.gpGetAction(shortName);
if (action != null)
action.Do();
}
}
}