Quote:
Originally Posted by Nevar
How's that working for you? I've considered that strat, but I find that even with summons out, I can still lose units easily from ranged enemies.
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Really well, but it means longer battles due to all the units running around. That's part of the fun though.

It's extra ridiculous with the rune mages because you can clone the royal griffons, fly them right in the middle of the enemies, and then have them summon guards.
I haven't had much trouble with shooters because most of my units are strong enough to take a hit without losing one - especially after I soften them up with a rage ability. Royal Griffons are fast enough to go first most of the time so you have a chance to run interference... ice ball, ice wall, magic egg, etc. Then when they are all clumped use poison cloud on the next turn and everybody gets poisoned.
If you mix half summoners with a soothsayer and a maiden it's even easier (but you lose the challenge of the all summoner army). The maiden is fast and cleans up mistakes with the resurrect, and the soothsayer buys time with loki's touch for the shock troops to wade in.