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Old 11-20-2012, 04:30 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by camelotcrusade View Post
After some observation I think their debuff only clears when Celestial Guards take a proper turn. If for some reason they go out of turn, which seems to include having someone else control them - it doesn't go off and their debuff stays on. It's similar to how if you control the only unit an AI hero has then he doesn't get to cast a spell because he doesn't get a turn.

So, I think it's WAI and should just have a description that indicates this happens at the start of their turn. I have also seen poison cloud reapply its poison to them and hurt them before they can actually go "on their turn" and wipe it.
From Armored Princess,

I'm pretty sure that Celestial guard and Witch Hunter's immediately remove buff/debuff on cast.

Only the Archdemon does it "on his turn".

I wonder if they wanted to change the behavior... I think it might be a bug though.
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