Quote:
Originally Posted by Bhruic
Well, yes, because the game design seems to indicate you should do the Freedom Isles and Merlassar before Demonis.
Well, not, that's not the point I was making. My point was that they were easy because I did Demonis first. Had I not done Demonis (and Hades), those fights would have been more challenging simply because I wouldn't have had the extra levels from Demonis/Hades. And had I done Freedom Isle before Demonis/Hades, yes, the latter would have been easier, but probably not substantially so.
If I recall correctly, you are using a mostly level 5 army composition (dragons figure prominently, don't they?). Yes, that's another way of making things easier. Resurrection abilities aren't the only way that can be accomplished, just the most visible.
Basically, the units in the game aren't well balanced. Unit resurrection abilities again rank high in that list, but there are a lot of other areas. I suspect that if someone were to try a playthrough and (past the first 4 islands) only play with level 1-2 units, it would be considerably more challenging.
At this point, however, barring a complete rebalance of units/spells/skills/abilities taking place, the only way to make things "harder" is to give the AI more units - which is only a marginal improvement - or make the AI make better decisions - which is also only a marginal improvement.
|
your examples a re bit touchy
first you say the res abilties making it to easy
(there are some builds that don't even need RESU or level 5 units)
the units are just okay ( only wotn made some mistakes by making some overpowered)
you should check in the AP forum where impy and some others tried finishing the game with low level units and that is even possible(although not in a no loss run)
I really find it very amusing how people keep saying units are unbalanced and stuff
but if you are here from the beginning start of TL
you could gradually see how people got into the heck of things and really made things easier!
but as today not alot of new stuff is being invented so they put some new OP units in and pretty imbalance the enemy strenght
and if you don't believe me just look at the early stages of TL when people found out how to get this game as no loss (which was then still unheard of)
then with KB:ap they put some new stuff in and some new combo's but pretty much the same
whereas in wotn the game is badly written there are hardly new stuff being invented (the viking race isn't so great) I find it kinda funny that we are forced to use crappy viking units for 4 islands long
whereas when u go beyond that people will still use their combo's what they used before in AP and TL
and prolly for the most medicore people they will just use the paladin/ingi combo because it easy and hardly effect morale penalties and therefore also not making the human race inferior
I mean people have finished TL:Ap:CW with one stack of a unit(dragons were most famous)
I bet people can do so again in WOTN if you had the ability of kiting or at least give some better unit selection
But you are forced to use the viking race LITERALLY and even with such a weak race your just obliterating the undead. There is hardly a chance of fighting vs other stacks unless u are really dedicated on finishing this game a sa viking(which requires a lot of traveling back for the right units of vikings
I will bet that most experts from TL/ap/cw will say WOTN is the worst installment of KB