View Single Post
  #7  
Old 11-12-2012, 07:27 PM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

@ckdamascus
Quote:
Another is to use a much smaller army and/or restrict yourself to only one type ala impy's solo black dragon challenges.
But in AP/CW any1 could make interesting runs because you could kite around and decide : OK now i only use archer units (for 100% crit play) , or i use only stack of black dragons and see how far i can get . . . Here there is no kiting, and by time you get to peasants/black dragons or any other unit picks almost half game is already done. Why would then players chose to go some particular run after all that time.

@gunnyhighway
Quote:
I agree with restrictions but restricting time in a game is most def. not the way for me. The fact that their point system at end is based off of time just baffles me. WTF wants to rush through a game they paid for and get it over fast? I wont get started on this since i already made a post on it.
Here is one problem i wonder about for long time. Why make so limiting end game score in game with so much choices ? Time (in DAYS) , hero lvl and quests finished , WTF why not calculate time in hours passed not round it in whole days , no regard to rage lvl`s , or to amount of dmg dealt with units/rage/spells (warrior get bonus in score for more dmg with rage , paladin for dmg by units , mage for dmg by spells or something). This version of end game score is to simplified and constricted for game of this randomness.
End screen shows bunch of different information, and take in consideration for score only 3. And this is kept since theLegend, very bad politics.
Reply With Quote