Quote:
Originally Posted by LoBiSoMeM
I saw a lot of whinning about the low service ceiling of aircraft in CloD, some sounds like old WWII fighter pilots. I just want to have fun, and "near" real life performance.
I read some sources about Spitfire absolut and service ceiling, MkI, Ia, and IIa. The range goes from 30.000ft to 35.000/36.000ft.
In FMB I can set airstart with about 32.000ft. Starting from the ground, I can reach easily like 31.000ft.
I don't test the 109s of BoB time, but they operate with service ceiling 10km, about 32.000ft in real life. In CloD we can achieve such altitude?
Well... I can reach 31.000ft without killing my engine. It's so bad the FM regards service ceiling?
I really don't understand... 
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In WWII Military terminology there is 'Service Ceiling' and 'Maximum Ceiling'.
Service Ceiling is the altitude to which an aircraft can climb and be combat effective. In the WWII era, the RAF determined when an aircraft reaches an altitude where its climbrate is less than 300 feet per minute that it had reached its Service Ceiling.
Although the Spitfires can climb to quite high altitudes, they are fundamentally challenged to fight effectively over approx. 15,000 ft. 109's are much more effective, better speed and climb, over that altitude, up to approx. 20,000 ft, even though they actually have a lower Maximum Ceiling than the Spitfires, being unable to climb over much more than 25,500 ft. Over 20,000 and up to approx. 25,500, the 109's continue to be faster, but gradually fall behind in climbrate, but in any case, both types are climbing at a rate which would be defined by most of Air Forces of the time as being combat ineffective.
Overall the altitude modelling in the game is one of the worst remaining issues. The STORM OF WAR series cannot progress effectively into later war scenarios with this problem unaddressed.