1) weak units can't have tons of super strong immunities, also I think it might be reasonable for the undead to be immune to poisoning, yep that's work, it'd make fluff and balance sense and be reasonable!!!!
think of it like this, if you shoot a giant hose full of poison at a robot, the robot will still probably break! if a poisonous snake bites you really hard you'll still probably get dented?
ghosts are already really really good against physical damage! ICE creations and mechanical units are really great against poison...
I think immunity to poisonous the debuff effect some poisonous attacks cause would be a cool undead racial ability to have, but if undead were too much stronger they'd just be brokenly stupidly OP..also necromancers are basically a bad translation of liches, they're fully undead and 1stack of necromancers can use the raise dead ability on another stack of necromancers so yeah... they should probably have been translated to liches... not sure why they didn't....not sure why fan patches don't correct it either
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