Quote:
Originally Posted by namad
except for the fact that the new rune mages are actually 1000 times stronger, the new abilities are insanely powerful, moreso than the old abilities :-p
by using the 3rd ability and the spell chargers you can regain infinite mana at the end of a battle, by using the 2nd spell and either runic word or the 3rd ability you can target another create like say paladins to generate infinite revives, as a result you can manage in a single battle, if you are very patient to do weird things like cast sacrifice 50times :-p this combination of powers makes the entire game almost pointless to play because it's too powerful. (these combos work better with 40mind and 40magic runes unspent)
whereas in crossworlds rune mages were a mediocre well rounded unit with a few interesting gimmicks and strong positive synergies in a level 5 unit based army.
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This is pretty true. I actually would have preferred the KB:CW Rune mages, simply because they are a more balanced unit.
I don't recruit them in KBWOTN since they do, in fact, ruin the game.