Quote:
Originally Posted by jojimbo
... the horror stories and rumours are completely unfounded and with start8 i can mix half desktop and keep the metro apps interface too.
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Yes but for how long?
Have a read of
this article which is very pro Win8 and tell me where you think flight simulations will fit in?
Even now on MSDN you can't officially develop games for Windows 8 metro using DirectX or OpenGL. Everything points you to XBoX and Windows Phones / Tablets programming using C# / HTML5 / XNA. Nothing wrong with those for your Angry Bird type games, but for cutting edge flight simulations nothing beats C / C++ with DirectX / OpenGL. As it stands with games developed using Mono C# which are on sale now on Win8, they admit that those games take a performance hit of anywhere from 10% to 40% compared to the same game developed on C++ and DirectX. Hardly a great thing for a flight sim or an ARMA III game.
According to that article MS will eventually kill off the desktop, as many of the top game developers are predicting, so where will that leave games that need to push the limits of hardware, where will that leave the next chapter after BoM?
I guess I'm ranting on like the hobo on the street corner yelling Armageddon but I just don't think people, who want flight sims to continue, fully understand what Win8 represents.
MS needs to lift the Gestapo-Ness of Metro development because I firmly believe the desktop will be killed off eventually.
If you want to get a feel of what a Metro flight sim will be like have a look at Infinite Flight:
http://flyingdevstudio.blogspot.com.au/p/games.html?m=1
Hardly what I would call serious flight simming. Otherwise us flight simmer may very well be heading off to Linux world.