Well, after a whole night testing session all I cans say is, single point convergence sucks all the way.
Quick mission against 2 He-111 bombers. Steady targets to practice my deflection shooting.
1. Wide spread convergence:
Flown probably 50 times and 45/50 I down the bomber with a pilot kill. Coming from the left side at a 45 degree deflection and a little above, I get him in 2-3 passes with half second bursts or even less. And every pass one or two gunners get killed.
2. Single point convergence:
Same thing but the difference is drastic. Out of 10 pases maybe 1 or 2 gunner kills and the pilot might as well not be there because I haven't been able to kill him.
Oh and by the way, I did all this with one hand on the keyboard and other on the mouse cause my joystick's broken.
So it's not like it's a close call. Single point sucks. You're wondering how those russian guys get all those pilot kills. Widen your spread, let every gun have it's own trajectory and see how you start shooting pilots like little baby ducks.
Range was 150 meters or even closer. Deflection mandatory, shooting from behind is a complete waste.
For the He-111 either a 30-45 deflection from the left side, or 45 from above and inverted, pilot kill guaranteed within a couple of good passes.
EDIT: Oh and when I missed the cockpit and landed hits on the wing, a minimum of two or three leakage streams appeared
Last edited by hegykc; 11-01-2012 at 12:21 PM.
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