I don't think the change from ability cooldowns to Rune limitations was well thought out. And switching from giving you a random enemy to phantoming one of your own units seems pretty powerful. You can be guarunteeded of liking one of your units, where what unit you'd get from the enemy was much less likely to be optimal.
Hopefully they do something to balance the unit, as it does seem exceptionally OP, even if you don't actively exploit it.
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